Bright Memory: Infinite | PS5 Review
Bright Memory: Infinite is a fast-paced first-person shooter developed by FYQD Studio (a solo developer) and published by PLAYISM. It is currently available on Windows PC, PlayStation, XBox, and Nintendo Switch, and for the purpose of my review I was playing the PlayStation 5 version.
You take on the role of Shelia, who works for the Science Research Organisation. She has been tasked with the job of preventing a military organisation from acquiring an ancient power that has the ability to awaken the dead. Bright Memory: Infinite takes place in an area known as Land of Sky, which is located above the Arctic and is made up of floating land masses, home to many ancient creatures. Bright Memory: Infinite combines frantic first-person shooter action with fast-paced melee combos and impressive gadgets and upgrades that you can acquire throughout the game to take your gameplay to the next level and allows you to adapt your approach depending on the situation.
Firstly, I need to preface this review by saying how impressed I was upon starting the game with how polished it is visually. The graphics are stunning, and the gameplay is exceptionally smooth. This allowed me to get fully invested in the game very early on. After about an hour of playing, I discovered that Bright Memory: Infinite was developed by one person in their spare time. This absolutely blew my mind because the last hour that I’d experienced was far more complete and enjoyable than a lot of FPS games that I’ve played that have come from huge studios; not looking at anything in particular, Call of Duty.
I did two playthroughs of Bright Memory: Infinite and thoroughly enjoyed both. The combat mechanics and the kit that you're given works well and is all very enjoyable to use. The linear nature of the game gave me flashbacks to games like Shadow Warrior and Serious Sam, which are both similar in the sense that they are not terribly long or complicated games, but they simply work and provide a few hours of entertainment. Whilst a very short game - taking only about 2 and a half hours for me to beat - Bright Memory: Infinite packs a punch as you fly through the levels at breakneck speed shooting and using melee combos on anyone who dares come near. The melee combos never managed to get old and always maintained that level of satisfaction that I got in the beginning of the game. The enemies aren’t quite as sophisticated as Shelia intelligence or weaponry wise, so a few times I found enemies aimlessly walking into walls. A bug? Or did they perhaps realise that there was no use fighting me and just gave up? On the topic of bugs, I experienced one minor moment where I got teleported back to the beginning of a level after clearing the first wave of enemies. I only lost a very small amount of progress, so I wasn’t too bothered, and it wasn’t enough to ruin my experience of the game.
My biggest critique of the game lies in the storyline. I found the story to be a little bit all over the place and I struggled to find a coherent thread of story, and it all felt a little contrived, but truth be told, the moment there was a gun in my hand, I couldn't have given less of a thought to the storyline.
Overall, though, a lot of props have to go to this developer. Bright Memory: Infinite really reflects what hard work can do, and I believe large studios should take note of what has been achieved here and realise that they simply need to do better because a solo developer - a hobbyist - has produced a game that outshines many FPS games that have been released as of late. Is it perfect? No. Is there room for improvement? Yes. There’s no such thing as a truly perfect game because a “perfect” game is so subjective and everyone's idea of “perfect” varies so much - but Bright Memory: Infinite is undeniably fun and very well polished.
Lj’s Rating: 4 out of 5.
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Many thanks to Stride PR for the Review Key.