Deliver Us The Moon is a science-fiction adventure-puzzle game set in the near-future. It is developed by KeokeN Interactive and published by Wired Productions, and it is currently available on Windows PC, PlayStation and Xbox. Originally funded through a very successful Kickstarter campaign, the game got its full Windows PC release in October 2019, following its initial release a year earlier. Owners of the game during its first release were given a free upgrade to the newer released version. This re-release was due to the developers expanding on the game and reworking the ending. It was later released for PlayStation 4 and Xbox One, and more recently, in 2022, it received a next-gen update for both the PlayStation 5 and the Xbox Series X|S. For this review, I was playing the Xbox Series S version, with a review key that was very kindly supplied to us by the wonderful folks over at Heaven Media.
In the near-future, Earth has all but depleted its resources. Fortunately, a source of energy was discovered 384,00km away, on the Moon. This energy, known as Helium-3, has been steadily harvested from the Moon and sent to Earth via massive beam arrays and installations on the surface of the Moon. Unfortunately though, all communications with the Moon have now ceased, as has that energy supply. Straight away, you are thrown into the shoes, or moon boots, of our story's protagonist, an Astronaut for the World Space Agency, and your mission is to get up there pronto, to find out why the comms and the energy supply have both been stopped. Effectively, you are humanity's last hope. Luckily, there is a rocket sitting waiting to launch you into space. Unluckily though, there is a sand storm rapidly closing in on the launch site, and you MUST launch before the storm reaches. So there is no time to waste.
Deliver Us The Moon is played in both first-person and third-person perspective, depending on where you are and what you are doing at a certain point in the game. Most of your time will be spent in third-person though, and I found that this change of perspective worked well. The game is played from the point of view of our protagonist, who spends the entire game in a space suit. You do have a little companion side-kick later in the game, in the form of a small kind of drone type robot called an ASE. This ASE is able to interact with certain things in the game, and you can take control of it at certain points. This is required more than a few times, with some of the puzzles that are contained in the game. The story of what happened to the Moon colony is revealed gradually throughout the game, as you discover letters and notes, as well as through emails. There are also holographic videos, played to you by the ASE, at their point of recording. So the more you find and play back, the more of the story you will then discover.
Throughout the game, and as you would expect being on the Moon, gravity will become a factor, with regards to your movement. You will get to experience zero gravity, as well as low gravity. You also get to charge around the Moon in a very nifty little moon buggy, and I even came across a tall black monolith, similar looking to the one from 2001: A Space Odyssey. Another major factor in the game, and to your survival, is oxygen. Whenever you step out from an airlock, you will have a very limited supply of oxygen. There are small air cannisters that you can use to give you a quick refill, and later on in the game there are large charging stations to fully boost your levels back up to full. There is no combat in Deliver Us The Moon, but you can die. This could be from a fall, or from electric shock, or from one of the security ASE's during a lockdown. The game does manually save for you regularly, and I found that there were a couple of times, where I needed to restart from the last save point, as I kept failing at... (a section of the game which I will not mention, so as to avoid any spoilers).
Visually, Deliver Us The Moon looked amazing on my Series S. And I encountered little to no bugs or glitches in-game. There was one crash back to the dashboard when I got killed in the game, but that was about it. It's also a short playthrough. I think I was just under 8 hours to complete it. Once you get out onto the Moon's surface though, and you are speeding in and out of craters, weaving in and out of the monorail's support beams, you kind of forget just for a moment that you are there to save all of mankind. Or maybe that was just me, enjoying the moon buggy a little too much. It did get me all nostalgic though, for the Mako in Mass Effect. Sadly though, unlike the Mako there were no gun turrets on the moon buggy.
As short as it was to play through, I did enjoy Deliver Us The Moon a lot. The story and the pacing of the game, along with the puzzles, all make this a thoroughly enjoyable game. And sitting through the end credits and seeing just how many backers they had for its Kickstarter campaign, you can tell there is a lot of love for it. It completely slipped under my radar when it was released at first, but I am so glad that I got to experience it on the Series S. There is also now a sequel, Deliver Us Mars, which I will be getting started on soon, so watch out for my review of that. But for now though, I would highly recommend Deliver Us The Moon. If you are looking for a visually appealing space adventure with lots of puzzles, some great zero gravity sections, and a cool moon buggy, you cannot go wrong with Deliver Us the Moon.
g1a5w3g1an's Rating: 4 lunar monoliths out of 5.
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Many thanks to Heaven Media for very kindly supplying us with the review key.