Infinite Golf 2 | Nintendo Switch Review
I got the pleasure to get the chance to review Infinite Golf 2 on the Nintendo Switch, with thanks to Petite Games for the review code. Infinite Golf 2 is the sequel to Infinite Golf which appeared on the Nintendo 3DS, and it is published and developed by Petite Games, released on the 8th July 2021. I used my Nintendo Switch Lite for this review, and unfortunately could only review the Single Player mode, although there is Multiplayer available for anyone who is interested in going head-to-head, which is a welcome addition to this game, as its predecessor does not have this mode available.
Infinite Golf 2, as you can make out from the title, is a 2D side-scroller endless golf game, procedurally generated, so that there is no end in sight, with every hole played being unique. There are three modes in the Single Player category: Classic Mode, Time Attack Mode, and Arcade Mode. Classic Mode and Arcade Mode are not new concepts in the Infinite Golf universe, with both appearing in the original game, with slight edits to their names.
Classic Mode allows you to take your time with the game, relax, and take as many shots as possible to reach the hole – although naturally in golf, the fewer shots the better. There is no score involved in this one, as you just continue through the endless number of holes available. Arcade Mode, however, restricts you to only three shots per hole, with the aim of beating your highest score. There is also the addition of Time Attack, where you are racing against the clock to complete the hole within an allotted time. Time is added the quicker you get the ball into the hole.
The controls of the game are very straightforward. All you really need is your directional buttons to aim and the A button to hit the ball. Your aim also will determine the strength in which you hit the ball. The golf course is not a standard golf course. You will see a darkened 2D course full of sharp inclines, gradual slopes, dips, and curves. For some of the holes, there will be added obstacles like water, lava, or what looks like sand, to represent a bunker. While you can hit the ball from the water or the sand, once you hit lava or go out of bounds, you will need to return to the start and try again. The lava section heightens the difficulty level, especially in Time Attack and Arcade modes, where the clock or the number of shots limits you.
I like the contrast of the tenser modes with the very calm Classic Mode, as you can choose one which suits your mood. The music and ambience to be very calming, even in Time Attack and Arcade modes. It has not changed all too much in comparison to Infinite Golf, as you still get the nature sounds in the background as you are playing. The scenery is also very pretty, where you can play against the backdrop of the moon and stars shining brightly over some mountains while it is snowing, or you can play against a beaming red sun, or you can also have a go in the desert. In general, out of the three modes available, I found the arcade mode to be my favourite. I would not be a big fan of playing against the clock, and while the Classic Mode is incredibly calm, I found myself starting to get quite bored with it.
Two things worth noting for future games are as follows: There is no indication that exiting a game will automatically save it, and there is no save option. After playing 160 holes in Classic Mode, to find the only two options were to continue or to exit was a bit daunting to say the least. An indicator – even in the tutorial mode – that the game automatically saves, would save any doubt for later. The good thing is, that once I took the risk – I am not a risk-taker by any stretch of the imagination – I found myself entering the game again at number 161. Phew! Secondly, there are statistics which tell you how many times you hit the lava or went out of bounds, but none to tell you how many hole-in-ones you got. Although there is a firework style pop from the flag when you reach a hole in one shot, there is no other indication about how many hole-in-ones you managed – I believe this to be important information.
To summarise, Infinite Golf 2 has the combination of a very calm, and what can be a quite tense pressure cooker of fun (shakes fist at Time Attack). I had a quick look at the multiplayer game which looks like it would be a lot of fun, but unfortunately, as there is no online multiplayer available, I had no-one to play with me. That could be something to also investigate. All in all, I enjoyed playing Infinite Golf 2, and while I was not particularly blown away by it, I still believe it to be a decent effort, and worth the addition to your Switch collection.
Tina’s Rating: 3.5 firework pops out of 5.
For more information on Infinite Golf 2 please use the following links...
Petite Games - Developer | Publisher | Twitter
Many thanks to Petite Games for the Review Key.
Infinite Golf 2 | Nintendo eShop