The Last Cube | PS5 Review
The Last Cube, developed and published by Improx Games is a 3D puzzle game where you’ll take a small cube on an adventure solving puzzles and finding secrets along the way. It is currently available on Windows PC, PlayStation, XBox, and Nintendo Switch, and for the purpose of this review, I was playing the PlayStation 5 version.
I’m a big fan of puzzle games and The Last Cube certainly didn’t fail at bending and baffling my mind despite its base concepts being relatively simple in terms of mechanics. You take on the role of a humble cube who has to navigate through the levels. As you progress through the game, you’ll find different sticker/stamp type panels where the relative sticker or stamp will cover whichever side of the cube. These stickers give different powers to the cube such as teleporting, sliding or creating a second cube. Each level is broken up into 3 puzzles, with each puzzle gradually adding new concepts and obstacles that you need to overcome to solve the level. The trick? The powers are only active when the stamped side of the cube is facing upwards, so not only do you have to figure out the puzzle, you also have to figure out how to position the cube in such a way that it can make it to its destination with the right face oriented upwards.
Some of the best puzzle games I’ve ever played generally revolve around very simple concepts used in a very effective way, so I believe The Last Cube was on to something in terms of how simple the general premise is, but the application throughout is excellent. The initial few challenges were deceptively easy, and very quickly I found myself really scratching my head, wondering how on Earth I could approach the puzzles. I found the difficulty ramped up at a fairly reasonable rate and new concepts were introduced at a fair pace that allowed me to get to grips with things rather than me being bombarded with fifty new mechanics. As well as your main objective (getting from A to B) you’ll also have a bonus objective on each level which is usually an extra hidden or secret path that unlocks collectibles which unlock portions of lore. I generally don’t play puzzle games like this for the lore, however, I did find myself getting quite attached to my little cube friend as we navigated through the levels.
The Last Cube really appealed to me and I found the visuals to be incredibly clean cut and well presented with vivid colours. Mechanically, I didn’t find any issues and the controls felt fluid and agreeable as well, which really just allowed me to focus on figuring out the puzzles, rather than battling with dodgy camera angles and awful visuals.
The Last Cube is an excellent brain-teaser and really had me stumped a few times. The level design and visuals were great throughout and the game performed as expected for me. There were some puzzles that I really struggled to make sense of, however, but by and large most of them eventually made some sort of sense to me.
Lj's Rating: 3.5 out of 5.
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Many thanks to Plan of Attack for the Review Key.