Trifox | PC Review
Trifox, developed by Glowfish Interactive and published by Big Sugar, is a colourful, cartoon 3D action platformer. It is currently available on Windows PC, Xbox, and Nintendo Switch, with PlayStation to follow, and for the purpose of my review, I was playing on Windows PC.
In Trifox you take on the role of an adorable little fox who is rather angry because his remote control has been stolen… I mean, I’d be pretty mad if someone inconvenienced me like that and stole the remote control. You get to choose whether your fox is a mage, an engineer, or a warrior (I chose warrior). After you’ve chosen your class, you will be able to set out on your adventure to find the remote control and make sure you're home in time for Coronation Street and Emmerdale. Why the enemy opted to steal your remote I’m not really sure, because the storytelling was a little bit vague in that respect, which is a bit of a shame, but is really the biggest criticism I have of the game overall.
The different character classes all play very different to each other and will really provide something for anyone's set playstyle and preferences. The warrior is more of a tank character who has more powerful heavy attacks. The mage character will offer a lot of defensive skills, whereas the engineer will have you playing much more fast-paced with rapid attacks. Trifox is definitely a platformer at heart, but the combat is very much the twin-stick shooter style so no matter what your playstyle is the aiming, and such is very straightforward. Even though In terms of combat, I had very little to complain about, and I really found myself having a very fun time very quickly. Being a controller player, I really struggled to play this mouse and keyboard, but the controller support is excellent and works flawlessly, so that is another plus as I’ve noticed controller support can at times be questionable.
The gameplay in Trifox will instantly feel familiar to Spyro and Crash fans in the sense that there is a main hub that has portals leading to the other worlds, and I really enjoyed the level design throughout. Each level felt like it had plenty to explore if you wanted to, but equally they were linear enough to just make it through if that's more your pace.
Aesthetically, I also really loved Trifox in every sense. The graphics were lovely and really crisp and clean, and the audio design was also really nice. It felt like a modern take on my childhood nostalgia, and it felt like it was done well. There have been so many platformers that have tried so hard to get that level of nostalgia and not quite hit the mark but, honestly, I really feel like Trifox has really nailed it in every respect. The animations and sound effects during combat, the unintelligible chatter that backs the dialogue - everything was just really well done.
In terms of length, Trifox is a fairly decent length as well and there are a fair amount of steam achievements so if you're a trophy hunter this one will be a fun challenge as well. Also, because of the different character classes and the fairly detailed skill trees, there are so many different ways that you can choose to play the game. There are also four difficulty settings that you can choose from, so no matter your skill level, the game will be accessible for you.
I have been having an absolute blast with Trifox. I have been waiting and hoping for a game that will really grip me like Spyro and Crash Bandicoot did as a kid, and I think I’ve finally found it. Trifox follows a tried and tested formula, but throws in its own charm and twists.
Lj’s Rating: 4.5 out of 5.
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